

Right-click the sbs file and select ‘Publish. With regard to normal map, I blended the normal map generated by Baking and moss’s normal map, and then, blended it with the Height that has the finer overall details after applying ‘Normal Sobel’. I blended stone and moss by ‘Bottom To Top’ and then add dirt all over them by ‘Dirt’. Like other objects, it has the pattern made by blending stone, moss and mask generator.

Now, I make the material of the main monument usable in Substance Painter.

Note that if an environment variable is set by your operating system (the ‘.ocio’ variable, in this case), this will replace the default config.ocio file shipped in Substance 3D Painter, and your project will use the color settings established by your operating system. This is especially useful for workflows such as those involved in a large-scale studio pipeline in such cases color information will remain consistent as the project passes from app to app. The result of this is that the precise appearance of your colors will remain identical, no matter which software, engine, or renderer you’re using. As your project moves from Painter to other apps in your workflow, the project itself defines how color information will be interpreted. Now, this information is stored in a file within your project (‘config.ocio’), which can be modified at any time. Previously, information on how Painter interpreted your project’s color data was lost once textures were exported – meaning that it was possible, for instance, for your greens or reds to change appearance as your project passed from app to app. This update brings a big change to how Painter handles color information.
